May 2, 2011
When you can afford a personal secretary to keep track of your every need, a mobile phone is basically a piece of jewelry, much like a wrist watch or pocket watch of by-gone days. These are single-purpose devices that are a fashion statement, more form than function. Taking this approach, focused on the voice aspects [...]
Tagged as:
design,
hardware
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April 30, 2011
For less than $100 you too can whip together a pocket cam rig to film test users of your mobile app and spot trouble areas. From the Artefact blog: Staring over your participant’s shoulder isn’t creating the most natural situation when testing user experiences. You get less than ideal viewing angles, participants can’t get into [...]
Tagged as:
hack,
hardware,
mobile
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