I had to post this magnificent screen shot from a game that I can’t wait to play. The game is currently being developed by two San Francisco game designers and will be sold independent of any major publishing house. The detail on the screenshots page is mind-boggling and their description of the project shows that they also have a great sense of humor:

They Came From Hollywood is a real-time strategy/action game in which you take on the role of a giant B-movie monster in your own cheesy B-movie. Ravage cities while fighting off the military. Eat people. Eat cars. Punch holes in buildings, knock down billboards and kick over every newspaper stand in ten blocks. Everything is destructible: buildings topple, dust rises, fires spread, cars explode, broken fire hydrants shoot streams of water. Pick up any mailbox, street lamp, light pole, and throw it — or any unfortunate human, for that matter.

Big is good, little is bad…and you’re big, baby, city-threatenin’ big. TCFH is currently in development here at Octopus Motor and planned for debut in 2004.

I know…you’re thinking, “yes, that’s all well and good, but where are the bullet points?”

So here’s where we fire off a volley of bullet points all John-Woo style…mind the flying cartridges.
Yes, Frank, I’m dumping you.

* Play as one of twelve unique giant monsters
* Customize your monster
* Destroy six great U.S. cities
* Cities are totally destructible environments
* Take on worthless humans in four different time periods
* Utterly ridiculous backstory

Okay, I’m kidding about the backstory. There’s no backstory. There’s no front story, either. We may have wedged a little story in there sideways somewhere, but you’re not gonna be able to get it out unless you have one of those really small metric screwdrivers. We hope you enjoy the game anyhow.

They even are creating an interface for Dance Dance Revolution pad so you can control the game monster by stomping your feet. They are also taking solicitations for screams that, if they pass muster, will be sampled and used in the game.